PerspectiveCamera constructor
PerspectiveCamera({})
Implementation
PerspectiveCamera(
{this.fovRadiansY = 45 * degrees2Radians,
Vector3? position,
Vector3? target,
Vector3? up,
this.fovNear = 0.1,
this.fovFar = 1000.0})
: position = position ?? Vector3(0, 0, -5),
target = target ?? Vector3(0, 0, 0),
up = up ?? Vector3(0, 1, 0);