ParticleModule class abstract Particles
A unit of per-particle behaviour layered onto a system's simulation.
Modules run in two phases, in list order: spawn is called once for each newly created particle (to set birth state a shape or the main config does not), and update is called once per simulation step over all live particles (to apply forces or evaluate over-life properties). Both default to no-ops so a module implements only the phase it needs. A module touches only the storage columns it documents.
Constructors
- ParticleModule()
-
Creates a particle module.
const
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
spawn(
ParticleStorage storage, int index) → void -
Initializes the freshly spawned particle at
index. -
toString(
) → String -
A string representation of this object.
inherited
-
update(
ParticleStorage storage, double dt) → void -
Advances every live particle by
dtseconds.
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited