AccelerationModule class Particles
Adds a constant acceleration (world units per second squared) to every particle's velocity each step. Use it for wind or as an extra gravity on top of the system's own gravity.
- Inheritance
-
- Object
- ParticleModule
- AccelerationModule
Constructors
- AccelerationModule(Vector3 acceleration)
- Creates a constant-acceleration force.
Properties
- acceleration → Vector3
-
The acceleration applied each step.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
spawn(
ParticleStorage storage, int index) → void -
Initializes the freshly spawned particle at
index.inherited -
toString(
) → String -
A string representation of this object.
inherited
-
update(
ParticleStorage storage, double dt) → void -
Advances every live particle by
dtseconds.override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited