MeshParticleFacing enum Particles

How a mesh particle orients itself.

Inheritance
Available extensions

Values

tumble → const MeshParticleFacing

Tumbles around the particle's random unit axis by its rotation (which RotationModule integrates from the angular velocity). The default, suited to debris and shrapnel.

velocityAligned → const MeshParticleFacing

The mesh's +Y axis follows the particle's velocity, spinning around it by the particle's rotation. Suited to darts, shards, and anything that should fly point-first.

Properties

hashCode int
The hash code for this object.
no setterinherited
index int
A numeric identifier for the enumerated value.
no setterinherited
name String

Available on Enum, provided by the EnumName extension

The name of the enum value.
no setter
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Constants

values → const List<MeshParticleFacing>
A constant List of the values in this enum, in order of their declaration.