Lighting constructor

Lighting({
  1. required EnvironmentMap environmentMap,
  2. double environmentIntensity = 1.0,
  3. Matrix3? environmentTransform,
  4. DirectionalLight? directionalLight,
  5. Texture? shadowMap,
  6. List<ShadowCascade> cascades = const [],
})

Implementation

Lighting({
  required this.environmentMap,
  this.environmentIntensity = 1.0,
  Matrix3? environmentTransform,
  this.directionalLight,
  this.shadowMap,
  this.cascades = const [],
}) : environmentTransform = environmentTransform ?? Matrix3.identity();