Lighting constructor
Lighting({
- required EnvironmentMap environmentMap,
- double environmentIntensity = 1.0,
- Matrix3? environmentTransform,
- DirectionalLight? directionalLight,
- Texture? shadowMap,
- List<
ShadowCascade> cascades = const [],
Implementation
Lighting({
required this.environmentMap,
this.environmentIntensity = 1.0,
Matrix3? environmentTransform,
this.directionalLight,
this.shadowMap,
this.cascades = const [],
}) : environmentTransform = environmentTransform ?? Matrix3.identity();