IrradianceInjectionResolution enum Lighting and environment

Resolution of the buffer screen-space irradiance injection scatters from, as a fraction of the render target. Each texel becomes one scattered sample per frame, so a coarser buffer costs proportionally less vertex work and converges proportionally slower.

Inheritance
Available extensions

Values

half → const IrradianceInjectionResolution

Half the render target on each axis.

const IrradianceInjectionResolution(2)
quarter → const IrradianceInjectionResolution

A quarter of the render target on each axis.

const IrradianceInjectionResolution(4)
eighth → const IrradianceInjectionResolution

An eighth of the render target on each axis. The default.

const IrradianceInjectionResolution(8)
sixteenth → const IrradianceInjectionResolution

A sixteenth of the render target on each axis.

const IrradianceInjectionResolution(16)

Properties

divisor int
How far each axis of the render target is divided down.
final
hashCode int
The hash code for this object.
no setterinherited
index int
A numeric identifier for the enumerated value.
no setterinherited
name String

Available on Enum, provided by the EnumName extension

The name of the enum value.
no setter
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Constants

values → const List<IrradianceInjectionResolution>
A constant List of the values in this enum, in order of their declaration.