GlobalIlluminationSettings class Lighting and environment

Global illumination settings for a Scene.

A world-space grid of irradiance probes caches bounce light, so indirect light persists for surfaces the camera is not currently looking at and colored bleed reads correctly. Probes are filled by scattering the previous frame's shaded scene color into the grid, so lighting changes converge over a few frames rather than snapping.

Disabled by default. A fresh scene adds no probe passes.

The field replaces the environment's smooth diffuse term inside its volume and fades back to it at the boundary, so it never double-counts image-based lighting. Indirect specular is untouched; reflection probes and environment volumes keep owning it.

Wall thickness is a content rule, not a renderer setting. A wall thinner than one probe spacing leaks light regardless of visibility, and walls modeled as zero-thickness planes always leak. Build solids.

Properties

bakeOnly bool
Freezes injection so the field holds whatever a bake left in it, costing nothing per frame beyond the receiver. Ignored when the field has no bake.
getter/setter pair
emissiveGiBoost double
Scales emissive surfaces' contribution to the injected radiance, so a small bright emitter can light a room without blowing out the direct image. 1.0 injects emission at the same strength it is shaded.
getter/setter pair
enabled bool
Whether the irradiance field runs. Off by default; a fresh scene adds no probe passes.
getter/setter pair
extents ↔ Vector3
World-space size of the volume. Ignored by IrradianceVolumeMode.fitScene, which derives it from the scene bounds, and by IrradianceVolumeMode.component, which takes it from the active IrradianceVolumeComponent.
getter/setter pair
fireflyClamp double
Clamps injected radiance by luminance, preserving hue, so a single very bright pixel cannot burn a probe. 0 disables the clamp.
getter/setter pair
hashCode int
The hash code for this object.
no setterinherited
hysteresis double
Fraction of a probe's previous value kept each update, expressed at a 60 Hz reference cadence so a throttled frame rate converges at the same wall-clock rate instead of blending in more noise. Higher converges more slowly and more stably. The published useful band is 0.85 to 0.98.
getter/setter pair
injectionResolution IrradianceInjectionResolution
Resolution of the downsampled buffer the screen-space injection scatters from. Each texel becomes one scattered sample per frame.
getter/setter pair
intensity double
Scales the field's contribution to indirect diffuse. 1.0 is the energy-matched result; lower values fade back toward the environment.
getter/setter pair
probeUpdateBudget int
How many probes the blend and filter passes refresh each frame. 0 refreshes all of them. Lower values amortize the cost over more frames and converge proportionally slower.
getter/setter pair
resolution ↔ Vector3
Probe count along each axis. The product is the probe count and drives the atlas size. Aim for roughly one probe every 2 to 3 world units.
getter/setter pair
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
shadowBias double
Scales the offset applied to the shading point before the cage lookup, as a multiple of the smallest cell edge. Absorbs the octahedral averaging error so flat surfaces do not self-shadow. Expressed relative to cell size on purpose, so it does not have to be retuned for scene scale.
getter/setter pair
updateWhenIdleOnly bool
Holds the field static while the camera moves and resumes updating once it comes to rest. Visually near-lossless for an inspect-style viewer and much cheaper; wrong for a game camera, so it is off by default.
getter/setter pair
visibility double
Strength of the depth-moment visibility test, 0 disabling it (pure trilinear, smoother but leaks through thin walls) and 1 applying it fully. Also see visibilityBias.
getter/setter pair
visibilityBias double
Depth bias for the visibility test, as a fraction of the smallest cell edge. Must stay under the thinnest wall the scene expects to block light. Too small and flat surfaces self-shadow into splotches; too large and thin geometry leaks.
getter/setter pair
volumeMode IrradianceVolumeMode
How the field's world-space volume is placed. See IrradianceVolumeMode.
getter/setter pair

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited