isReadable property

bool get isReadable

Whether this geometry retains CPU-side vertex data, making extractMeshData available.

True for geometry loaded by the importers or built from attribute arrays (MeshGeometry, GeometryBuilder, the shape geometries). False for caller-managed vertex buffers (setVertices / setVertexStreams) and before the first upload.

Implementation

bool get isReadable => _cpuVertices != null || _cpuPositions != null;