applyTo method
Applies this snapshot to scene, mutating its live look fields.
Implementation
void applyTo(Scene scene) {
// A sky-lit look has no static [environment]; its sky bakes the scene
// environment over the next frames. Keep the previously baked environment
// until then, so re-applying a sky-lit look (an editor edit, or the volume
// blend each frame) does not briefly drop to the default environment.
if (environment != null || skyEnvironment == null) {
scene.environment = environment;
}
scene.skybox = skybox;
scene.skyEnvironment = skyEnvironment;
scene.sunLight = sunLight;
scene.toneMapping = toneMapping;
scene.environmentIntensity = environmentIntensity;
scene.exposure = exposure;
final cg = scene.postProcess.colorGrading;
cg
..enabled = colorGradingEnabled
..brightness = brightness
..contrast = contrast
..saturation = saturation
..temperature = temperature
..tint = tint
..lift.setFrom(lift)
..gamma.setFrom(gamma)
..gain.setFrom(gain);
final bloom = scene.postProcess.bloom;
bloom
..enabled = bloomEnabled
..threshold = bloomThreshold
..intensity = bloomIntensity
..scatter = bloomScatter;
final vignette = scene.postProcess.vignette;
vignette
..enabled = vignetteEnabled
..intensity = vignetteIntensity
..radius = vignetteRadius
..smoothness = vignetteSmoothness;
scene.postProcess.chromaticAberration
..enabled = chromaticAberrationEnabled
..intensity = chromaticAberrationIntensity;
scene.postProcess.filmGrain
..enabled = filmGrainEnabled
..intensity = filmGrainIntensity;
scene.ambientOcclusion
..enabled = ambientOcclusionEnabled
..radius = ambientOcclusionRadius
..intensity = ambientOcclusionIntensity
..bias = ambientOcclusionBias;
}