EnvironmentSettings.fromScene constructor
EnvironmentSettings.fromScene(
- Scene scene
Reads the current look of scene into a snapshot. The IBL/sky references
are shared (not deep-copied); the scalar look is captured by value.
Implementation
factory EnvironmentSettings.fromScene(Scene scene) {
final cg = scene.postProcess.colorGrading;
final bloom = scene.postProcess.bloom;
final vignette = scene.postProcess.vignette;
final ca = scene.postProcess.chromaticAberration;
final grain = scene.postProcess.filmGrain;
final ao = scene.ambientOcclusion;
return EnvironmentSettings(
environment: scene.environment,
skybox: scene.skybox,
skyEnvironment: scene.skyEnvironment,
sunLight: scene.sunLight,
toneMapping: scene.toneMapping,
environmentIntensity: scene.environmentIntensity,
exposure: scene.exposure,
colorGradingEnabled: cg.enabled,
brightness: cg.brightness,
contrast: cg.contrast,
saturation: cg.saturation,
temperature: cg.temperature,
tint: cg.tint,
lift: cg.lift.clone(),
gamma: cg.gamma.clone(),
gain: cg.gain.clone(),
bloomEnabled: bloom.enabled,
bloomThreshold: bloom.threshold,
bloomIntensity: bloom.intensity,
bloomScatter: bloom.scatter,
vignetteEnabled: vignette.enabled,
vignetteIntensity: vignette.intensity,
vignetteRadius: vignette.radius,
vignetteSmoothness: vignette.smoothness,
chromaticAberrationEnabled: ca.enabled,
chromaticAberrationIntensity: ca.intensity,
filmGrainEnabled: grain.enabled,
filmGrainIntensity: grain.intensity,
ambientOcclusionEnabled: ao.enabled,
ambientOcclusionRadius: ao.radius,
ambientOcclusionIntensity: ao.intensity,
ambientOcclusionBias: ao.bias,
);
}