usesMipRadianceLayout property

bool get usesMipRadianceLayout

Whether the 2D prefilteredRadianceTexture stores its roughness bands as mip levels (see useMipRadianceLayout). Always false for the cube layout.

Implementation

bool get usesMipRadianceLayout =>
    !usesCubeRadianceLayout && _prefilteredRadianceTexture.mipLevelCount > 1;