prefilteredRadianceTexture property
Texture
get
prefilteredRadianceTexture
The 2D prefiltered radiance for the equirect layouts, or a dummy when the
radiance is a cube (the material's samplerCube is used instead). Both
the 2D and cube samplers are always bound; the layout flag selects one.
Implementation
gpu.Texture get prefilteredRadianceTexture => usesCubeRadianceLayout
? Material.getBlackPlaceholderTexture()
: _prefilteredRadianceTexture;