prefilteredRadianceTexture property

Texture get prefilteredRadianceTexture

The prefiltered radiance texture sampled for specular IBL.

Equirectangular roughness bands, stored as mip levels or as the legacy vertical band atlas (see prefilterEquirectRadiance and usesMipRadianceLayout); the standard fragment shader samples it via SamplePrefilteredRadiance.

Implementation

gpu.Texture get prefilteredRadianceTexture => _prefilteredRadianceTexture;