EnvironmentMap.fromGpuTextures constructor
Implementation
factory EnvironmentMap.fromGpuTextures({
required gpu.Texture radianceTexture,
gpu.Texture? irradianceTexture,
}) {
return EnvironmentMap._(radianceTexture, irradianceTexture);
}
factory EnvironmentMap.fromGpuTextures({
required gpu.Texture radianceTexture,
gpu.Texture? irradianceTexture,
}) {
return EnvironmentMap._(radianceTexture, irradianceTexture);
}