EnvironmentMap.fromGpuTextures constructor
Implementation
factory EnvironmentMap.fromGpuTextures({
  required gpu.Texture radianceTexture,
  gpu.Texture? irradianceTexture,
}) {
  return EnvironmentMap._(radianceTexture, irradianceTexture);
}factory EnvironmentMap.fromGpuTextures({
  required gpu.Texture radianceTexture,
  gpu.Texture? irradianceTexture,
}) {
  return EnvironmentMap._(radianceTexture, irradianceTexture);
}