EnvironmentMap.fromGpuTextures constructor
Implementation
factory EnvironmentMap.fromGpuTextures(
{required gpu.Texture radianceTexture, gpu.Texture? irradianceTexture}) {
return EnvironmentMap._(radianceTexture, irradianceTexture);
}
factory EnvironmentMap.fromGpuTextures(
{required gpu.Texture radianceTexture, gpu.Texture? irradianceTexture}) {
return EnvironmentMap._(radianceTexture, irradianceTexture);
}