DirectionalShadowFilter enum Lighting and environment
The sampling pattern used for directional shadow filtering.
Values
- rotatedPoisson → const DirectionalShadowFilter
-
A screen-space rotated Poisson disk that hides the regular texel grid.
- fixedPcf → const DirectionalShadowFilter
-
A deterministic 17-tap grid with stable, visibly stepped texel edges. This avoids the per-fragment rotation used by rotatedPoisson.
- pcss → const DirectionalShadowFilter
-
Percentage-closer soft shadows. A blocker search widens the penumbra with the caster's distance from the receiver, so shadows sharpen at contact and soften with reach, scaled by DirectionalLight.angularRadius and capped by DirectionalLight.shadowSoftness. Costs 9 extra shadow-map taps.
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- index → int
-
A numeric identifier for the enumerated value.
no setterinherited
- name → String
-
Available on Enum, provided by the EnumName extension
The name of the enum value.no setter - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
-
values
→ const List<
DirectionalShadowFilter> - A constant List of the values in this enum, in order of their declaration.