setInstance method
void
setInstance(})
Writes one instance's fields at index into instanceData. A
convenience over hand-indexing the flat buffer; call commit when done.
Implementation
void setInstance(
int index, {
required vm.Vector3 center,
required double width,
required double height,
double rotation = 0.0,
vm.Vector4? color,
double frame = 0.0,
vm.Vector3? velocity,
}) {
assert(index >= 0 && index < capacity);
final o = index * floatsPerInstance;
final d = _instanceData;
d[o] = center.x;
d[o + 1] = center.y;
d[o + 2] = center.z;
d[o + 3] = width;
d[o + 4] = height;
d[o + 5] = rotation;
d[o + 6] = color?.x ?? 1.0;
d[o + 7] = color?.y ?? 1.0;
d[o + 8] = color?.z ?? 1.0;
d[o + 9] = color?.w ?? 1.0;
d[o + 10] = frame;
d[o + 11] = velocity?.x ?? 0.0;
d[o + 12] = velocity?.y ?? 0.0;
d[o + 13] = velocity?.z ?? 0.0;
}