BasicCollider constructor
BasicCollider({
- required Shape shape,
- PhysicsMaterial material = PhysicsMaterial.defaultMaterial,
- int collisionLayer = 0xFFFFFFFF,
- int collisionMask = 0xFFFFFFFF,
- bool isTrigger = false,
- Matrix4? localPose,
Implementation
BasicCollider({
required Shape shape,
PhysicsMaterial material = PhysicsMaterial.defaultMaterial,
int collisionLayer = 0xFFFFFFFF,
int collisionMask = 0xFFFFFFFF,
bool isTrigger = false,
Matrix4? localPose,
}) : _shape = shape,
_material = material,
_collisionLayer = collisionLayer,
_collisionMask = collisionMask,
_isTrigger = isTrigger,
_localPose = localPose ?? Matrix4.identity();