createAnimationClip method

AnimationClip createAnimationClip(
  1. Animation animation,
  2. Node bindTarget
)

Implementation

AnimationClip createAnimationClip(Animation animation, Node bindTarget) {
  final clip = AnimationClip(animation, bindTarget);

  // Record all of the unique default transforms that this AnimationClip
  // will mutate.
  for (final binding in clip._bindings) {
    _targetTransforms[binding.node] = AnimationTransforms(
        bindPose:
            DecomposedTransform.fromMatrix(binding.node.localTransform));
  }

  _clips[animation.name] = clip;
  return clip;
}