type property
BodyType
get
type
Implementation
sim.BodyType get type => _type;
set
type
(BodyType value)
Changes the simulation mode in place (an elevator switching between kinematic and fixed, a prop becoming dynamic on release).
Implementation
set type(sim.BodyType value) {
_type = value;
final handle = _handle;
if (handle != null) _sim!.setBodyKind(handle, value);
}