type property

BodyType get type

Implementation

sim.BodyType get type => _type;
set type (BodyType value)

Changes the simulation mode in place (an elevator switching between kinematic and fixed, a prop becoming dynamic on release).

Implementation

set type(sim.BodyType value) {
  _type = value;
  final handle = _handle;
  if (handle != null) _sim!.setBodyKind(handle, value);
}