BodyType enum
Simulation mode for a body.
- BodyType.fixed: immovable environment geometry. The backend reads the pose once at creation; mutating it at runtime is not supported.
- BodyType.kinematic: user-driven motion. The owner pushes target poses; the body pushes dynamic bodies it contacts but is not itself pushed.
- BodyType.dynamic_: fully simulated. The backend writes the pose
target each step in response to forces, contacts, and gravity. The
trailing underscore avoids the Dart
dynamickeyword.
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- index → int
-
A numeric identifier for the enumerated value.
no setterinherited
- name → String
-
Available on Enum, provided by the EnumName extension
The name of the enum value.no setter - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited