CameraShakeOffset class Gameplay kit

Evaluated translational and rotational camera shake offsets.

Constructors

CameraShakeOffset({required Vector3 translation, required Vector3 rotationEuler})
Creates a camera shake offset.

Properties

hashCode int
The hash code for this object.
no setterinherited
rotationEuler → Vector3
Rotational pitch, yaw, and roll angles in radians.
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
translation → Vector3
Translational displacement offset in local camera units.
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toMatrix4() → Matrix4
Converts this offset into a local transform matrix.
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Static Properties

zero CameraShakeOffset
Returns a fresh zero-displacement offset instance.
no setter