Handedness enum
The chirality of the coordinate system a document's positions and geometry are expressed in. Drives the scene-root mirror the realizer applies, kept as metadata rather than a literal node transform.
Values
- left → const Handedness
-
The engine's native, left-handed space (
+Zinto the screen). Content authored in code or an editor against the runtime is already in this space, so the realizer applies no mirror. This is the default. - right → const Handedness
-
Right-handed (the glTF convention,
+Zout of the screen). The importer declares this; the realizer mirrorsscale(1, 1, -1)to convert it to the engine's space.
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- index → int
-
A numeric identifier for the enumerated value.
no setterinherited
- name → String
-
Available on Enum, provided by the EnumName extension
The name of the enum value.no setter - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
-
values
→ const List<
Handedness> - A constant List of the values in this enum, in order of their declaration.