playOneShot method
AudioVoice
playOneShot(
- AudioClip clip, {
- Vector3? position,
- double volume = 1.0,
- double pitch = 1.0,
- AudioBus? bus,
- AudioAttenuation? attenuation,
Plays clip once, fire and forget. With a position the sound is
spatialized there (stationary); without one it plays flat. The
returned voice can adjust or stop the playback.
Implementation
AudioVoice playOneShot(
AudioClip clip, {
Vector3? position,
double volume = 1.0,
double pitch = 1.0,
AudioBus? bus,
AudioAttenuation? attenuation,
}) {
final voice = createVoice(clip);
voice.volume = volume;
voice.pitch = pitch;
voice.setBus(bus);
voice.setPositional(position != null);
if (position != null) {
voice.update3d(
position,
Vector3.zero(),
attenuation ?? _oneShotAttenuation,
);
}
voice.start();
return voice;
}