ShaderStage enum Materials

Which shader a material binds a uniform block or texture against.

A block declared in both stages is two bindings, not one, so setting it for the fragment stage alone leaves the vertex stage's copy unset.

Inheritance
Available extensions

Values

vertex → const ShaderStage

The vertex shader, when the material supplies one.

fragment → const ShaderStage

The fragment shader.

Properties

hashCode int
The hash code for this object.
no setterinherited
index int
A numeric identifier for the enumerated value.
no setterinherited
name String

Available on Enum, provided by the EnumName extension

The name of the enum value.
no setter
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Constants

values → const List<ShaderStage>
A constant List of the values in this enum, in order of their declaration.