ShaderStage enum Materials
Which shader a material binds a uniform block or texture against.
A block declared in both stages is two bindings, not one, so setting it for the fragment stage alone leaves the vertex stage's copy unset.
Values
- vertex → const ShaderStage
-
The vertex shader, when the material supplies one.
- fragment → const ShaderStage
-
The fragment shader.
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- index → int
-
A numeric identifier for the enumerated value.
no setterinherited
- name → String
-
Available on Enum, provided by the EnumName extension
The name of the enum value.no setter - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
-
values
→ const List<
ShaderStage> - A constant List of the values in this enum, in order of their declaration.