vertexShaderFor method
The vertex shader assigned for variant, or null when the engine's
standard one runs.
Implementation
gpu.Shader? vertexShaderFor(MeshVariant variant) => _vertexShaders[variant];
The vertex shader assigned for variant, or null when the engine's
standard one runs.
gpu.Shader? vertexShaderFor(MeshVariant variant) => _vertexShaders[variant];