MeshVariant enum Materials

The mesh kind a vertex shader runs on.

A geometry selects the variant it needs, and the engine's standard shader runs for any variant a material does not supply.

Inheritance
Available extensions

Values

unskinned → const MeshVariant

A static mesh, whose vertices arrive as-is.

const MeshVariant('unskinned')
skinned → const MeshVariant

A skinned mesh, whose vertices are posed by joints before the material's shader sees them.

const MeshVariant('skinned')
depth → const MeshVariant

The position-only pass that draws shadow maps and the depth prepass. Supply this when the vertex stage moves geometry, so its shadow moves with it.

const MeshVariant('depth')

Properties

hashCode int
The hash code for this object.
no setterinherited
index int
A numeric identifier for the enumerated value.
no setterinherited
name String
The wire name the geometry and the .fmat sidecar use.
final
name String

Available on Enum, provided by the EnumName extension

The name of the enum value.
no setter
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Static Methods

fromName(String name) MeshVariant
The variant name selects, or unskinned for an unknown name.

Constants

values → const List<MeshVariant>
A constant List of the values in this enum, in order of their declaration.