setUniformBlock method
Assign the byte contents of a uniform block by name.
bytes must already match the block's std140 layout. Replacing
an existing assignment overrides the previous value. Pass null
to clear the binding. stage picks which shader the block binds
against; a block declared in both stages must be set for both.
Implementation
void setUniformBlock(
String name,
ByteData? bytes, {
ShaderStage stage = ShaderStage.fragment,
}) {
final blocks = _blocksFor(stage);
if (bytes == null) {
blocks.remove(name);
} else {
blocks[name] = bytes;
}
}