baseColorTexture property
TextureSource?
get
baseColorTexture
The albedo (base color) texture, sampled in linear space and multiplied by baseColorFactor. Defaults to white when null.
Accepts a Texture2D or a RenderTexture (sampled live).
Implementation
TextureSource? get baseColorTexture => _baseColorTexture;
set
baseColorTexture
(TextureSource? value)
Implementation
set baseColorTexture(TextureSource? value) {
if (identical(_baseColorTexture, value)) return;
_baseColorTexture = value;
_markMaterialDataDirty();
}