baseColorFactor property
Vector4
get
baseColorFactor
Linear RGBA tint multiplied with baseColorTexture. Alpha controls
translucency: values below 1 push the material into the depth-
sorted translucent pass.
Implementation
Vector4 get baseColorFactor => _baseColorFactor;
set
baseColorFactor
(Vector4 value)
Implementation
set baseColorFactor(Vector4 value) {
_baseColorFactor = value;
_markMaterialDataDirty();
}