baseColorFactor property

Vector4 get baseColorFactor

Linear RGBA tint multiplied with baseColorTexture. Alpha controls translucency: values below 1 push the material into the depth- sorted translucent pass.

Implementation

Vector4 get baseColorFactor => _baseColorFactor;
set baseColorFactor (Vector4 value)

Implementation

set baseColorFactor(Vector4 value) {
  _baseColorFactor = value;
  _markMaterialDataDirty();
}