TextureAssetMode enum
Controls where buildTextures puts generated .fstex assets.
Values
- generatedTree → const TextureAssetMode
-
Cook the
.fstexfiles into the app'sflutter_scene_generated/directory and record them in its manifest, whichloadTextureresolves by source path. The default, and identical on every Flutter channel. - dataAssetsRequired → const TextureAssetMode
-
Require Dart data assets and fail the build when the current toolchain did not enable them for hooks.
- legacyOnly → const TextureAssetMode
-
Removed. Kept so an upgraded hook fails with instructions instead of an undefined name.
- dataAssetsIfAvailable → const TextureAssetMode
-
Removed. Kept so an upgraded hook fails with instructions instead of an undefined name.
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- index → int
-
A numeric identifier for the enumerated value.
no setterinherited
- name → String
-
Available on Enum, provided by the EnumName extension
The name of the enum value.no setter - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
-
values
→ const List<
TextureAssetMode> - A constant List of the values in this enum, in order of their declaration.