PointLight class Lighting and environment

A light that radiates from a single world-space point equally in every direction, its influence falling off with distance.

Attach one to the scene by adding a PointLightComponent to a node; the light's world position is the node's world-space translation, so moving the node moves the light. The analytic contribution is layered on top of the image-based-lighting ambient term, the same as DirectionalLight.

Point lights do not cast shadows.

Constructors

PointLight({Vector3? color, double intensity = 1.0, double range = 0.0})
Creates a PointLight.

Properties

color ↔ Vector3
Linear RGB color of the light.
getter/setter pair
hashCode int
The hash code for this object.
no setterinherited
intensity double
Scalar multiplier applied to color; the radiance at unit distance.
getter/setter pair
range double
World-space distance at which the light's influence smoothly reaches zero. 0 means infinite range (pure inverse-square falloff, clamped near the source).
getter/setter pair
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited