SkyEnvironmentRefresh enum Lighting and environment

When a SkyEnvironment re-bakes the sky into the scene's lighting.

Inheritance
Available extensions

Values

manual → const SkyEnvironmentRefresh

Bake once when the binding is set, then only when SkyEnvironment.invalidate is called. The right choice for a static sky.

interval → const SkyEnvironmentRefresh

Re-bake when SkyEnvironment.interval has elapsed since the last bake began. The visible sky still draws every frame, so a slowly changing sky (a moving sun) stays smooth on screen while the lighting catches up periodically at a fraction of the cost.

everyFrame → const SkyEnvironmentRefresh

Re-bake continuously: as soon as one bake cycle publishes, the next starts. With the time-sliced bake this costs one bounded pass per frame and the lighting refreshes every cycle (6 + 1 + band count + 1 frames); lower SkyEnvironment.faceResolution / SkyEnvironment.equirectWidth to cheapen the slices further.

Properties

hashCode int
The hash code for this object.
no setterinherited
index int
A numeric identifier for the enumerated value.
no setterinherited
name String

Available on Enum, provided by the EnumName extension

The name of the enum value.
no setter
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Constants

values → const List<SkyEnvironmentRefresh>
A constant List of the values in this enum, in order of their declaration.