SceneView class
A widget that renders a Scene and drives its per-frame repaint.
This is the supported way to display a scene: it owns the frame ticker and
the CustomPaint that calls Scene.render, so applications do not write
their own CustomPainter. The scene is app-owned and mutated imperatively
over time (attach and detach Nodes, swap materials); SceneView is a view
onto it, not the owner of its contents.
Provide the camera either as a fixed camera or, for a camera that changes over time, a cameraBuilder that receives the elapsed time each frame.
SceneView(
scene,
cameraBuilder: (elapsed) {
final t = elapsed.inMicroseconds / 1e6;
return PerspectiveCamera(
position: Vector3(sin(t) * 5, 2, cos(t) * 5),
target: Vector3.zero(),
);
},
)
Place SceneView where it receives bounded constraints (for example inside a SizedBox.expand or an Expanded); it fills the space it is given.
The active scene is exposed to descendants through SceneScope, so widgets below can resolve the scene from their BuildContext.
- Inheritance
-
- Object
- DiagnosticableTree
- Widget
- StatefulWidget
- SceneView
Constructors
- SceneView(Scene scene, {Key? key, Camera? camera, SceneCameraBuilder? cameraBuilder, SceneViewsBuilder? viewsBuilder, bool autoTick = true, double? pixelRatio, SceneTickCallback? onTick, bool debugWidgetInput = false})
-
Renders
scene, driving a repaint each frame.const
Properties
- autoTick → bool
-
Whether to drive a repaint every frame with an internal Ticker.
final
- camera → Camera?
-
A fixed camera. Mutually exclusive with cameraBuilder and
viewsBuilder.
final
- cameraBuilder → SceneCameraBuilder?
-
Builds the camera each frame from the elapsed time. Mutually exclusive
with camera and viewsBuilder.
final
- debugWidgetInput → bool
-
Debug-only: overlays the automatic widget-input pointer's state (hit
node, UV, distance, and a marker at the pointer position), the first
tool to reach for when a widget surface does not respond to input.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
- onTick → SceneTickCallback?
-
Called once per frame while ticking. See SceneTickCallback.
final
- pixelRatio → double?
-
Logical-to-physical pixel multiplier for the offscreen render target,
forwarded to Scene.render. Defaults to the view's device pixel ratio.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- scene → Scene
-
The scene to render. Owned and mutated by the application.
final
- viewsBuilder → SceneViewsBuilder?
-
Builds the list of views to render each frame (split-screen,
picture-in-picture). Mutually exclusive with camera and
cameraBuilder.
final
Methods
-
createElement(
) → StatefulElement -
Creates a StatefulElement to manage this widget's location in the tree.
inherited
-
createState(
) → State< SceneView> -
Creates the mutable state for this widget at a given location in the tree.
override
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited