RenderTextureView class Widgets

Displays a live RenderTexture in the widget tree.

The widget repaints whenever the target re-renders (per its RenderTexture.update policy) and shows nothing until the first render completes. It fills the constraints it is given, scaling the texture with fit.

final minimap = RenderTexture(width: 480, height: 270);
scene.views.add(RenderView(camera: topCamera, target: minimap));
// ... in the widget tree, typically stacked over the SceneView:
SizedBox(width: 240, height: 135, child: RenderTextureView(minimap))

With followLayout enabled, the target is resized to match the widget's layout size (times the device pixel ratio), so the capture is always rendered at display resolution. Off by default, so a fixed-size target is never silently reallocated by layout changes.

Inheritance

Constructors

RenderTextureView(RenderTexture renderTexture, {Key? key, BoxFit fit = BoxFit.contain, FilterQuality filterQuality = FilterQuality.medium, bool followLayout = false})
Displays renderTexture, repainting whenever it re-renders.
const

Properties

filterQuality FilterQuality
The sampling quality the texture is drawn with.
final
fit BoxFit
How the texture is inscribed into the widget's bounds.
final
followLayout bool
Whether to resize renderTexture to the widget's layout size (times the device pixel ratio). See the class doc.
final
hashCode int
The hash code for this object.
no setterinherited
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
renderTexture RenderTexture
The render target to display.
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

createElement() StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() State<RenderTextureView>
Creates the mutable state for this widget at a given location in the tree.
override
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited