RenderTextureUpdate class sealed Rendering

When a RenderTexture re-renders.

The same shape as WidgetUpdatePolicy (the widget-to-texture direction), so both capture pipelines share one mental model.

Constructors

RenderTextureUpdate.interval(Duration duration)
Re-render at most once per duration (a minimap or telemetry view that doesn't need every frame).
const
factory

Properties

hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Constants

everyFrame → const RenderTextureUpdate
Re-render every frame the owning scene renders (the default). Use for mirrors and live monitors; each enabled target adds a full render pass per frame, so prefer interval or manual for content that changes rarely.
manual → const RenderTextureUpdate
Render once when first wired, then only when RenderTexture.requestUpdate is called.