collisionLayer property

  1. @override
int get collisionLayer
override

Bitmask identifying this collider's layer. A contact is generated only when each side's collisionLayer is set in the other side's collisionMask.

Implementation

@override
int get collisionLayer => _collisionLayer;
  1. @override
set collisionLayer (int value)
override

Implementation

@override
set collisionLayer(int value) => _collisionLayer = value;