SceneAssetMode enum

Controls how buildScenes exposes generated .fsceneb assets.

Inheritance
Available extensions

Values

legacyOnly → const SceneAssetMode

Only write the generated .fsceneb files under build/scenes/. The app lists them in flutter.assets and loads them by explicit asset key with loadFscenebAsset; loadScene (source-path resolution) needs a DataAssets mode.

dataAssetsIfAvailable → const SceneAssetMode

Register generated .fsceneb files as DataAssets when the current toolchain supports them, and otherwise fall back to legacyOnly.

dataAssetsRequired → const SceneAssetMode

Require DataAssets support and fail the build with a targeted migration message when the current toolchain did not enable data assets for hooks.

Properties

hashCode int
The hash code for this object.
no setterinherited
index int
A numeric identifier for the enumerated value.
no setterinherited
name String

Available on Enum, provided by the EnumName extension

The name of the enum value.
no setter
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Constants

values → const List<SceneAssetMode>
A constant List of the values in this enum, in order of their declaration.