build_hooks library
Build-hook helpers for flutter_scene.
Call these from your app's hook/build.dart at build time: buildModels
converts glTF (.glb) source assets into flutter_scene's .model format,
and buildMaterials compiles .fmat custom-material files into a Flutter
GPU shader bundle plus a parameter sidecar.
import 'package:hooks/hooks.dart';
import 'package:flutter_scene/build_hooks.dart';
void main(List<String> args) {
build(args, (config, output) async {
buildModels(buildInput: config, inputFilePaths: ['assets/dash.glb']);
await buildMaterials(
buildInput: config,
buildOutput: output,
materials: ['materials/toon.fmat'],
);
});
}
Functions
-
buildMaterials(
{required BuildInput buildInput, required BuildOutputBuilder buildOutput, required List< String> materials, String bundleName = 'materials'}) → Future<void> -
Compiles
.fmatcustom-material files into a Flutter GPU shader bundle plus a parameter-metadata sidecar, for use withShaderMaterial/PreprocessedMaterialat runtime. -
buildModels(
{required BuildInput buildInput, required List< String> inputFilePaths, String outputDirectory = 'build/models/'}) → void -
Converts each
.glbfile ininputFilePathsto the Flutter Scene.modelformat and writes the result intooutputDirectory(resolved relative toBuildInput.packageRoot).