ToneMappingMode enum
Tone mapping operator applied when resolving the linear HDR scene color to the display-referred image (see Scene.toneMapping).
The integer values are wire-compatible with the tone_mapping_mode
uniform in the tone-mapping fragment shader; don't reorder.
Values
- pbrNeutral → const ToneMappingMode
-
Khronos PBR Neutral. Preserves base-color hue/saturation and only rolls off highlights. Good default for product/configurator rendering. This is the Scene default.
- aces → const ToneMappingMode
-
ACES filmic (Stephen Hill fit). The classic games-y look; tends to desaturate and shift hue in the highlights.
- reinhard → const ToneMappingMode
-
Reinhard (
c / (1 + c)). Cheap; flattens highlights. - linear → const ToneMappingMode
-
No tone curve; the lighting result is just exposed and clamped to
[0, 1].
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- index → int
-
A numeric identifier for the enumerated value.
no setterinherited
- name → String
-
Available on Enum, provided by the EnumName extension
The name of the enum value.no setter - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
-
values
→ const List<
ToneMappingMode> - A constant List of the values in this enum, in order of their declaration.