diffuseSphericalHarmonics property
List<Vector3>
get
diffuseSphericalHarmonics
The kDiffuseShCoefficientCount RGB L2 spherical-harmonic coefficients describing the diffuse (Lambertian) irradiance.
The Lambertian cosine convolution and the 1/pi BRDF term are
already folded in, so the shader just evaluates the polynomial and
multiplies by the diffuse albedo. All zero for EnvironmentMap.empty.
Implementation
List<Vector3> get diffuseSphericalHarmonics => _diffuseSphericalHarmonics;