EnvironmentMap.empty constructor
EnvironmentMap.empty()
A black environment that contributes no image-based lighting.
Specular reflections are black and the diffuse term is zero, so objects are lit only by analytic lights (if any).
Implementation
factory EnvironmentMap.empty() {
return EnvironmentMap._(
Material.getBlackPlaceholderTexture(),
_zeroSphericalHarmonics(),
);
}