AnimationTransforms class

Per-node animation state held by an AnimationPlayer.

Pairs the node's static bindPose (its rest transform) with a scratch animatedPose that the player resets each frame and that active AnimationClips additively blend into.

Constructors

AnimationTransforms({required DecomposedTransform bindPose})
Creates an AnimationTransforms anchored at the supplied bind pose.

Properties

animatedPose DecomposedTransform
Scratch transform mutated by clips during AnimationPlayer.update.
getter/setter pair
bindPose DecomposedTransform
The node's rest-pose transform, captured when the node is first registered with an AnimationPlayer.
getter/setter pair
hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited