AnimationTransforms class
Per-node animation state held by an AnimationPlayer.
Pairs the node's static bindPose (its rest transform) with a scratch animatedPose that the player resets each frame and that active AnimationClips additively blend into.
Constructors
- AnimationTransforms({required DecomposedTransform bindPose})
- Creates an AnimationTransforms anchored at the supplied bind pose.
Properties
- animatedPose ↔ DecomposedTransform
-
Scratch transform mutated by clips during AnimationPlayer.update.
getter/setter pair
- bindPose ↔ DecomposedTransform
-
The node's rest-pose transform, captured when the node is first
registered with an AnimationPlayer.
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited