gpu library

Curated public GPU surface for the custom-shader (ShaderMaterial) workflow.

flutter_scene ships an internal flutter_gpu shim (a WebGL2 backend on web; a zero-cost re-export of package:flutter_gpu on native). Most of it is implementation detail. This library exposes only the handful of types a caller needs to author a custom material: load a compiled shader bundle and hand its fragment shader to a ShaderMaterial.

import 'package:flutter_scene/gpu.dart' as gpu;

final library = await gpu.loadShaderLibraryAsync('my.shaderbundle');
final material = ShaderMaterial(fragmentShader: library!['MyFragment']!);

Functions

loadShaderLibraryAsync(String assetName) Future<ShaderLibrary?>