flutter_ringtone_player
A simple ringtone, alarm & notification player plugin.
Usage
Add following import to your code:
import 'package:flutter_ringtone_player/flutter_ringtone_player.dart';
Then simply call this to play system default notification sound:
FlutterRingtonePlayer().playNotification();
There's also this generic method allowing you to specify in detail what kind of ringtone should be played:
FlutterRingtonePlayer().play(
android: AndroidSounds.notification,
ios: IosSounds.glass,
looping: true, // Android only - API >= 28
volume: 0.1, // Android only - API >= 28
asAlarm: false, // Android only - all APIs
);
Also you can specify a custom ringtone from assets, or provide direct path to file that works for both Android and iOS:
FlutterRingtonePlayer().play(fromAsset: "assets/ringtone.wav");
FlutterRingtonePlayer().play(fromFile: "assets/ringtone.wav");
You can specify a platform specific ringtone and it will override the one from assets:
FlutterRingtonePlayer().play(
fromAsset: "assets/ringtone.wav", // will be the sound on Android
ios: IosSounds.glass // will be the sound on iOS
);
.play() optional attributes
Attribute | Description |
---|---|
bool looping |
Enables looping of ringtone. Requires FlutterRingtonePlayer().stop(); to stop ringing. |
double volume |
Sets ringtone volume in range 0 to 1.0. |
bool asAlarm |
Allows to ignore device's silent/vibration mode and play given sound anyway. |
To stop looped ringtone please use:
FlutterRingtonePlayer().stop();
Above works only on Android, and please note that by default Alarm & Ringtone sounds are looped.
Default sounds
Method | Android | iOS |
---|---|---|
playAlarm | RingtoneManager.TYPE_ALARM | IosSounds.alarm |
playNotification | RingtoneManager.TYPE_NOTIFICATION | IosSounds.triTone |
playRingtone | RingtoneManager.TYPE_RINGTONE | IosSounds.electronic |
Note on iOS sounds
If you want to use any other sound on iOS you can always specify a valid Sound ID and manually construct IosSound:
FlutterRingtonePlayer().play(
android: AndroidSounds.notification,
ios: const IosSound(1023),
looping: true,
volume: 0.1,
);