initPlayer method

void initPlayer()

Initialize the player for the first time. This is will init the method channels and event channels that are necessary for the player to work in a reactive manner. You Only need to call this method once.

Implementation

void initPlayer() {
  if (kDebugMode) {
    print("Initialized Event Channels: Started");
  }
  _eventStream ??=
      _eventChannel.receiveBroadcastStream().map<String?>((event) => event);
  if (kDebugMode) {
    print("Initialized Event Channels: Completed");
  }
}