my_button library

Classes

AnimatedPositionedParticle
Animates a childs position based on a Tween
AnimatedRotationParticle
A particle which rotates a child along a given Tween
CircleMirror
Mirrors a given particle around a circle.
CompositeParticle
Does nothing else than holding a list of particles and painting them in that order
FadingCircle
A circle which fades out over time
FadingRect
Geometry
FadingSnake
An ugly looking "snake"
FadingTriangle
A triangle which also fades out over time
Firework
FourRandomSlotParticle
IntervalParticle
Specifies an Interval for its child.
Particle
PimpedButton
PimpedButtonState
PimpPainter
PoppingCircle
PositionedParticle
Offsets a child by a given Offset
RectangleMirror
Mirrors a given particle around a circle.
RotationParticle
A particle which rotates the child.

Typedefs

ParticleBuilder = Particle Function(int index)
PimpedWidgetBuilder = Widget Function(BuildContext context, AnimationController controller)