CompositeParticle class
Does nothing else than holding a list of particles and painting them in that order
Constructors
-
CompositeParticle({required List<
Particle> children})
Properties
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
paint(
Canvas canvas, Size size, double progress, int seed) → void -
override
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited