ShapeSettings class

Represents settings used to control shape drawables in the UI

Constructors

ShapeSettings({ShapeFactory<ShapeDrawable>? factory, bool drawOnce = true, Paint? paint})
Creates a new instance of ShapeSettings with the given factory.
const

Properties

drawOnce bool
If the shape should be drawn once or continuously. If true, after the shape is drawn, the factory will be set back to null. If false, the user will be able to keep drawing shapes until factory is set to null explicitly.
final
factory ShapeFactory<ShapeDrawable>?
A factory for the shape in the UI. If this is not null, whenever the user drags on the UI, a shape from the factory is drawn.
final
hashCode int
The hash code for this object.
no setterinherited
paint Paint?
The paint to be used when new shapes are drawn. If null, the ShapeDrawable.defaultPaint will be used.
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

copyWith({ShapeFactory<ShapeDrawable>? factory = _NoShapePassedFactory.instance, bool? drawOnce, Paint? paint}) ShapeSettings
Creates a copy of this but with the given fields replaced with the new values.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited