CreateSoundMessage method

Pointer<Char> CreateSoundMessage(
  1. Pointer<Char> operationID,
  2. Pointer<Char> soundPath,
  3. int duration
)

Implementation

ffi.Pointer<ffi.Char> CreateSoundMessage(
  ffi.Pointer<ffi.Char> operationID,
  ffi.Pointer<ffi.Char> soundPath,
  int duration,
) {
  return _CreateSoundMessage(
    operationID,
    soundPath,
    duration,
  );
}