PlayerControlsTheme class
Theme configuration for player controls. Allows easy customization without rebuilding UI.
Constructors
- PlayerControlsTheme({Color primaryColor = Colors.blue, Color backgroundColor = Colors.black54, Color iconColor = Colors.white, Color textColor = Colors.white, Color progressBarColor = Colors.blue, Color progressBarBackgroundColor = Colors.white30, double mainIconSize = 60, double secondaryIconSize = 40, double progressBarHeight = 3, double borderRadius = 8, TextStyle? timeTextStyle, TextStyle? buttonTextStyle, bool autoHideControls = true, Duration autoHideDuration = const Duration(seconds: 3), Duration animationDuration = const Duration(milliseconds: 300), double controlsBackgroundOpacity = 0.54})
-
const
- PlayerControlsTheme.brand({required Color primaryColor, Brightness brightness = Brightness.dark})
-
Create a custom theme with specific brand colors
factory
- PlayerControlsTheme.dark()
-
Create a dark theme
factory
- PlayerControlsTheme.light()
-
Create a light theme
factory
Properties
- animationDuration → Duration
-
final
- autoHideControls → bool
-
final
- autoHideDuration → Duration
-
final
- backgroundColor → Color
-
final
- borderRadius → double
-
final
-
final
- controlsBackgroundOpacity → double
-
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- iconColor → Color
-
final
- mainIconSize → double
-
final
- primaryColor → Color
-
final
- progressBarBackgroundColor → Color
-
final
- progressBarColor → Color
-
final
- progressBarHeight → double
-
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- secondaryIconSize → double
-
final
- textColor → Color
-
final
- timeTextStyle → TextStyle?
-
final
Methods
-
copyWith(
{Color? primaryColor, Color? backgroundColor, Color? iconColor, Color? textColor, Color? progressBarColor, Color? progressBarBackgroundColor, double? mainIconSize, double? secondaryIconSize, double? progressBarHeight, double? borderRadius, TextStyle? timeTextStyle, TextStyle? buttonTextStyle, bool? autoHideControls, Duration? autoHideDuration, Duration? animationDuration, double? controlsBackgroundOpacity}) → PlayerControlsTheme - Copy with modifications
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited