CircleMatrixLoader class

Widget de carga animado con matriz de círculos que se expanden, contraen y desvanecen.

Crea un loader con una cuadrícula de círculos que se animan siguiendo diferentes patrones direccionales, creando efectos visuales dinámicos y modernos mediante transformaciones de escala y opacidad.

Los círculos se expanden, contraen y desvanecen en secuencia según la dirección especificada, utilizando una onda sinusoidal para crear transiciones suaves. Soporta 8 direcciones diferentes: vertical, horizontal y cuatro variantes diagonales.

Perfecto para:

  • Estados de carga modernos y elegantes
  • Indicadores de progreso creativos con efecto suave
  • Pantallas de splash animadas
  • Transiciones visuales atractivas con desvanecimiento

Ejemplo básico:

CircleMatrixLoader(
  numberOfSquares: 4,
  squareHeight: 40,
  duration: Duration(milliseconds: 1500),
  color: Colors.blue,
  direction: TraverseDirection.LEFT_UP_RIGHT_BOTTOM,
)

Ejemplo con efecto diagonal:

CircleMatrixLoader(
  numberOfSquares: 5,
  squareHeight: 35,
  duration: Duration(milliseconds: 1800),
  color: Colors.orange,
  direction: TraverseDirection.RIGHT_BOTTOM_LEFT_UP,
  curve: Curves.easeInOut,
)

Ejemplo con matriz grande:

CircleMatrixLoader(
  numberOfSquares: 6,
  squareHeight: 25,
  duration: Duration(milliseconds: 2000),
  color: Colors.purple,
  direction: TraverseDirection.UP_BOTTOM,
  curve: Curves.linear,
)

Ver también:

Inheritance

Constructors

CircleMatrixLoader({Key? key, int numberOfSquares = 3, Duration duration = const Duration(milliseconds: 1500), Curve curve = Curves.linear, double squareHeight = 40, TraverseDirection direction = TraverseDirection.LEFT_UP_RIGHT_BOTTOM, Color color = Colors.blue})
Crea un CircleMatrixLoader.
const

Properties

color Color
Color de los círculos.
final
curve Curve
Curva de animación para las transiciones.
final
direction TraverseDirection
Dirección en la que fluye la animación a través de la matriz.
final
duration Duration
Duración de un ciclo completo de la animación.
final
hashCode int
The hash code for this object.
no setterinherited
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
numberOfSquares int
Número de círculos en cada fila y columna de la matriz.
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
squareHeight double
Altura y ancho de cada círculo individual en píxeles.
final

Methods

createElement() StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() State<CircleMatrixLoader>
Creates the mutable state for this widget at a given location in the tree.
override
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited